[−][src]Struct connect6::game::SetResult
Result of setting stone
Fields
player: Player
num_remain: i32
position: (usize, usize)
Methods
impl SetResult
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pub fn new() -> SetResult
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Construct a new SetResult
pub fn with_game(game: &Game, position: (usize, usize)) -> SetResult
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Construct a SetResult
with given game state and position.
Examples
let game = Game::new(); let position = (0, 0); let play_result = SetResult::with_game(&game, position); let expected = SetResult{ player: Player::Black, num_remain: 1, position: (0, 0) }; assert_eq!(play_result, expected);
Trait Implementations
Auto Trait Implementations
Blanket Implementations
impl<T> From for T
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impl<T, U> Into for T where
U: From<T>,
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U: From<T>,
impl<T, U> TryFrom for T where
T: From<U>,
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T: From<U>,
type Error = !
🔬 This is a nightly-only experimental API. (
try_from
)The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T> Borrow for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T, U> TryInto for T where
U: TryFrom<T>,
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U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
🔬 This is a nightly-only experimental API. (
try_from
)The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,