[][src]Struct connect6::game::SetResult

pub struct SetResult {
    pub player: Player,
    pub num_remain: i32,
    pub position: (usize, usize),
}

Result of setting stone

Fields

player: Playernum_remain: i32position: (usize, usize)

Methods

impl SetResult[src]

pub fn new() -> SetResult[src]

Construct a new SetResult

pub fn with_game(game: &Game, position: (usize, usize)) -> SetResult[src]

Construct a SetResult with given game state and position.

Examples

let game = Game::new();
let position = (0, 0);

let play_result = SetResult::with_game(&game, position);
let expected = SetResult{ player: Player::Black, num_remain: 1, position: (0, 0) };
assert_eq!(play_result, expected);

Trait Implementations

impl PartialEq<SetResult> for SetResult[src]

impl Debug for SetResult[src]

Auto Trait Implementations

impl Send for SetResult

impl Sync for SetResult

Blanket Implementations

impl<T> From for T[src]

impl<T, U> Into for T where
    U: From<T>, 
[src]

impl<T, U> TryFrom for T where
    T: From<U>, 
[src]

type Error = !

🔬 This is a nightly-only experimental API. (try_from)

The type returned in the event of a conversion error.

impl<T> Borrow for T where
    T: ?Sized
[src]

impl<T> BorrowMut for T where
    T: ?Sized
[src]

impl<T, U> TryInto for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

🔬 This is a nightly-only experimental API. (try_from)

The type returned in the event of a conversion error.

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Erased for T