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use connect6::{game, policy, Board, BOARD_SIZE};
use cppbind::{board_to_float, CFloat, CInt};
#[cfg(test)]
mod tests;
pub type PolicyCallback = extern "C" fn(*const [[CFloat; BOARD_SIZE]; BOARD_SIZE], *mut [CInt; 2]);
pub struct CppPolicy {
callback: PolicyCallback,
}
impl CppPolicy {
pub fn new(callback: PolicyCallback) -> CppPolicy {
CppPolicy { callback }
}
pub fn callback(&self, board: &Board) -> Option<(usize, usize)> {
let mut res: [CInt; 2] = [-1; 2];
let board_f = board_to_float(board);
(self.callback)(
&board_f as *const [[CFloat; BOARD_SIZE]; BOARD_SIZE],
&mut res as *mut [CInt; 2],
);
if res[0] == -1 {
None
} else {
Some((res[0] as usize, res[1] as usize))
}
}
}
impl policy::Policy for CppPolicy {
fn next(&mut self, game: &game::Game) -> Option<(usize, usize)> {
self.callback(game.get_board())
}
}