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use std::default::Default;
#[cfg(test)]
mod tests;
#[derive(Copy, Clone, Debug, PartialEq, Eq, Hash)]
pub enum Player {
Black = -1,
None = 0,
White = 1,
}
impl Player {
pub fn switch(&self) -> Player {
match self {
&Player::Black => Player::White,
&Player::White => Player::Black,
&Player::None => Player::None,
}
}
pub fn mut_switch(&mut self) {
*self = self.switch();
}
}
impl Default for Player {
fn default() -> Player {
Player::None
}
}
impl From<i32> for Player {
fn from(num: i32) -> Player {
match num {
-1 => Player::Black,
1 => Player::White,
_ => Player::None,
}
}
}