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//! Agent for playing multiple games asynchronously. //! //! `AsyncAgent` play multiple games on tokio thread-pool. //! It pass the policy generator and return the vector of game result. //! //! # Examples //! ```rust //! # extern crate connect6; //! # use connect6::{agent::AsyncAgent, policy::RandomPolicy}; //! let policy_gen = || RandomPolicy::new(); //! let async_agent = AsyncAgent::debug(policy_gen); //! //! let result = async_agent.run(4); //! println!("ratio: {}", result.iter().map(|x| x.winner as i32).sum::<i32>() as f32 / 4.); //! # assert_eq!(result.len(), 4); //! ``` use agent::{Agent, PlayResult}; use policy::Policy; use futures::future; use std::sync::mpsc; use std::time::Instant; use tokio::executor::thread_pool::ThreadPool; #[cfg(test)] mod tests; /// Agent for playing multiple games asynchronously. /// /// `AsyncAgent` play multiple games on tokio thread-pool. /// It pass the policy generator and return the vector of game result. /// /// # Examples /// ```rust /// # extern crate connect6; /// # use connect6::{agent::AsyncAgent, policy::RandomPolicy}; /// let policy_gen = || RandomPolicy::new(); /// let async_agent = AsyncAgent::debug(policy_gen); /// /// let result = async_agent.run(4); /// println!("ratio: {}", result.iter().map(|x| x.winner as i32).sum::<i32>()); /// # assert_eq!(result.len(), 4); /// ``` pub struct AsyncAgent<P: 'static + Policy + Send, F: Fn() -> P> { policy_gen: F, debug: bool, } impl<P: 'static + Policy + Send, F: Fn() -> P> AsyncAgent<P, F> { /// Construct a new AsyncAgent. /// /// Get policy generator as callable object which return impl `Policy`. /// /// # Examples /// ```rust /// # extern crate connect6; /// # use connect6::{agent::AsyncAgent, policy::RandomPolicy}; /// let gen = || RandomPolicy::new(); /// let async_agent = AsyncAgent::new(gen); /// ``` pub fn new(policy_gen: F) -> AsyncAgent<P, F> { AsyncAgent { policy_gen, debug: false, } } /// Construct a debug mode AsyncAgent, it will display the dbg info. /// /// # Examples /// ```rust /// # extern crate connect6; /// # use connect6::{agent::AsyncAgent, policy::RandomPolicy}; /// let gen = || RandomPolicy::new(); /// let async_agent = AsyncAgent::debug(gen); /// ``` pub fn debug(policy_gen: F) -> AsyncAgent<P, F> { AsyncAgent { policy_gen, debug: true, } } /// Self-play the given number of games asynchronously on thread pool. /// /// # Examples /// ```rust /// # extern crate connect6; /// # use connect6::{agent::AsyncAgent, policy::RandomPolicy}; /// let gen = || RandomPolicy::new(); /// let async_agent = AsyncAgent::new(gen); /// /// let result = async_agent.run(4); /// println!("result: {}", result.iter().map(|x| x.winner as i32).sum::<i32>()); /// # assert_eq!(result.len(), 4); /// ``` /// /// # Panics /// If some games return the Err from [Agent::play](./struct.Agent.html#method.play). pub fn run(&self, num: i32) -> Vec<PlayResult> { let thread_pool = ThreadPool::new(); let (sender, receiver) = mpsc::channel(); for id in 0..num { let debug = self.debug; let policy = (self.policy_gen)(); let sender = sender.clone(); thread_pool.spawn(future::lazy(move || { let mut policy = policy; let now = Instant::now(); let res = Agent::new(&mut policy).play(); let elapsed = now.elapsed(); if let Ok(result) = res { sender.send(result).unwrap(); } if debug { println!( "run: {}, elapsed {}.{}s", id, elapsed.as_secs(), elapsed.subsec_millis() ); } Ok(()) })); } let mut results = Vec::new(); for _ in 0..num { // able to panic, when agent return Err instead PlayResult let res = receiver.recv().unwrap(); results.push(res); } thread_pool.shutdown(); results } }